TIG 2008: Defeated by a 1k (what else did you expect?)

Monday, March 31. 2008


On monday I played the second game of the TIG 2008 tournament, against a 1k, the highest rank in my group; therefore this is the toughest opponent I'm to face during this tournament.

Before the game, my opponent told me he had seen this blog. Once warned, I decided not to make the Kobayashi openning, a few seconds before skamus announced that I was playing as white according to the tournament directors. In the real game, black tried to make a sort of Kobayashi openning, which I answered with a short pincer: complicating the game only makes it worse for the weakest player.

We both made some good moves and I made some good blunders all over the board, but managed to get a big moyo on the left side. During the middle game you'll see one of my groups struggling to survive and in the end, a nice ko upper left (though I knew the sequence to survive, I didn't expect him to go for the ko).

All in all, I lost by "only" 13.5 points.

If you click on the continue reading, you'll see the game in EidoGo.


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TIG 2008: Kobayashi Fuseki

Sunday, March 16. 2008



Last week I was forced to play against the Kobayashi fuseki, which is some sort of the mini chinese openning. Here you have the traditional sequence:

In fact, I liked the way the game developed for my opponent after Kobayashi's, so I decided to give it a try on my next game.

Today I played my first game in the Ibero-American Tournament 2008, against Hugo Scolnik. He was listed as a 1k in the registration process, but his currently unstable KGS level placed him near myself, at 5k.

After Black 5, white can answer at A, B for deffensive moves, make a low pincer at C, or ignore the threat and play D in order to avoid black finishing the sequence. What Black really desires is to get lots of influence at the bottom of the board, so moves which make him strong here (most attach-josekis) are welcomed as well as an approach at E.

In the actual game, white made a single-space jump and I made the proper extension to K4. Then he made an invasion exactly in the middle of the right side and I didn't know how to answer it properly, but I managed to get a decent result.

All in all, it was a very interesting game, involving an almost-seki where I finally decided to play safely and avoid the ko, one too-late invasion on a corner, and a huge yose blunder. Even then, after these mistakes I managed to retain some of the advantatge I had won in the middlegame and finally won by 0.5 points (lucky man).


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10th Ibero-american Tournament

Wednesday, March 12. 2008


The 10th Ibero-american Tournament starts this week. I expected there to be just a few dozens of players, but the final list of participants consist of 138 players, whose strengths range from Fernando Aguilar to low double-digit kyus. The tournament will be held in KGS and IGS and the inscription is already closed, in fact, if you speak Spanish you'd already be aware of this tournament through the famous Go-Prat, and if you don't speak Spanish or Portuguese, you won't be allowed to participate in this championship.

In order to make the pairings possible and somewhat decent there are 3 vars which create for different groups: stronger than 1d, between 1k and 6k, from 7k to 14k and weaker than 14k (according to KGS level). The tournament will consist in 8 rounds, played once a week, and the time settings will be faster than I usually play: 10 minutes and byo-yomi of 15 minutes per 25 moves.

Despite my last defeats in KGS, my rank has been stablished at 6k and, therefore, I will possibly suffer the consequences of being the weakest player of a group where I shouldn't be. On the other hand, this is a great opportunity to improve my level and learn from the ones who are stronger than me.

I'll keep you informed as the tournament goes by.

Improving little by little

Tuesday, March 11. 2008

For some reason, and without realising it, my level has increased a little bit. On one game this weekend I lost by 0.5 points against a 6k, though I could have won if I had realised I was winning before yose. Improving my "counting ability" is one of the few things I really need to work hard on.

On the other hand, I've realised that I enjoy more and more watching others' games. Above all, the one where high dan players make nice unexpected moves, such as the game I'm posting today.

It was played on Monday evening between two 5d players. It has some cool life and death problems all over the game, right from the beginning there is a very basic one, and, in the latest stage of the game, a very nice and complicated one.

You can watch it HERE.



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